Ofc it would be ideal for glass cannons to rely on skills that rewards timing for it to be balanced. I’m not talking about basing everything on player skill. I would not mind if they were somewhat less important still. That a glass cannon lacks defenses is pretty much its definition, to me there is no argument that says a HC char needs to be able to be one.Īs to the importance of defenses, they already are a lot less important than they used to be, whether this is the right balance or whether they should be more or less important has no definitive answer. If this were possible, then why have defenses at all ? ![]() If you want to neglect defense and go all out defense (and yes, going 1/4th of what a tank needs is the same as ignoring…) and do so as a HC char, you deserve to die. I am no fan of basing this on player skill rather than char skills in an (A)RPG, that is what action games are for.
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